Thursday, May 30, 2013

Trace Effect 101

The United States Government and fellow English Learning Organization has bounded up to work together to create a fun interactive game called "Trace Effects." The mission of Trace Effects is to create an interactive opportunity for Second Language Learning speakers to practice their English and learn more about culture norms. This a seven chapter game dedicated for players and students under the age of 16+ to get practice and also give the opportunity of letting students visit and see different sites across the U.S (United States Department of State).

So, Who is the main character? What's his story? 


The main character, Trace, is a boy who teleported  back in time to the present from the year 2045 when he was on a class field trip. The mission is for him to return home but before he can do that, he has to solve seven missions. Within these seven missions,  he must complete various task into creating a better future by helping different people create a positive future.  The intention of this game is exploring various American foundations such as, entrepreneurship, community, activism, empowering women, science, environment and conflict while learning English and helping people achieve their dream. 



Game Basic Information: 
- 7 Chapters of game play. 
- 28 Practice activities 
- 4 Multiplayer practice activities
- Comprehensive teacher and student manuals. 
- 7 graphic novels for extension activities
- Point-based scoring system
(Source: United States Department of State).

  

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